Brainstorm and Design Concepts

 

Brainstorm Board

After we get the topic of this week's Game Jam, we started to brainstorm ideas on the whiteboard, consisting of everything, game-related or nongame-related. 


these are some sample ideas:

  • the paper roll that the start and the end is one point
  • Mobius belt
  • the mirrored world that two sides end up together
  • player level up and at some point, the player has to defeat him/herself (the stronger, the more difficult)
  • the natural circulation: rainwater - river - sea - steam - cloud - rain
  • rolling the cube at the grid space ends at some point at the state of the begin
  • the HP and stats of the player have to remain  the same at end and start 
  • one single line draw of a vector line
  • from having to not having to having - circulation
  • the life thread of people - someone becomes together and someone will be apart, you start your life single and end your life single
  • the time to back - maybe 5 secs elapsed and 4 secs recovered; every 5 seconds player will be the pace 4 seconds ago 
  • etc.

Design Concepts

At last, we decided to go with the idea of spatial similarity between the end and the start. We are planning to design a game to let players steal paintings, sculptures, and calligraphies in an art gallery but the player has to recover the room each time the surveillance camera is on duty for every 15 seconds. 

The overall tone of the game will be funny and hilarious. We are allowing players to use items in the scene to act on paintings and sculptures. For example, if the player is taking VanGough's sunflower to Duchamp's Fountain, the flowered Fountain will be in the scene: 


The player's goal is to steal artifacts for as much price as possible in the regulated time. If the camera found something missing (yes, only missing, because AI can't recognize cats from dogs!), then the player will loose the level. 

Items RoadMap

In the diagram below:
  • white cards are predefined tools
  • green cards are collectible items
  • red cards are scene components that can not be collected








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